While moving from music to UX might not be the most obvious path, it has actually been a fairly logical progression for me.
While doing my PhD in Music Composition at Princeton University one of my primary areas of interest and research was exploring human machine interaction through music. I designed and built controllers, interactions and instruments, including the EMvibe a new hybrid electronic/acoustic instrument that uses electromagnets to control the acoustic properties of a vibraphone.
A turning point in my thinking about interaction and design came about five years ago when, for reasons entirely unrelated to UX, I read Donald Norman's seminal book The Design of Everyday Things. I was thinking about what made some music easier to play than other music, particularly in terms of the relationships of human bodies to the instruments they play. Up until that point I didn't really consider the people who would use my designs or how best to communicate my intentions, but after reading Norman's book it was so obvious that designers have an important role to play in terms of making things usable—simply making things work isn't enough.
I love making—experiences, things, music—and I also love helping others to make and do things better.